3D Ivy Generator 2012
Hello folks,
I’ve been wanting to do something for the 3d community for a long time now. Unfortunately, I don’t have enough free time to create anything useful from scratch. I was working with Thomas Luft’s Ivy Generator for some scenes and even though it’s awesome, it was pretty slow to create ivies (it was using a single core). He was kind enough to provide the source of the program so I decided to take a shot at accelerating it.
Ivy generator is now fully multi-core optimized. It is 2.5X faster on a single core and an order of magnitude faster on 4 cores. As far as I can tell it is very stable. I’ve also updated the Qt and OpenGL libraries.
I want to thank Thomas Luft for creating this very useful tool, all the credit belongs to him. He has a donation page here. If you find the program useful, please consider donating.
Notes:
There won’t be a Mac or Linux release
Triangulate meshes before importing them into the app



I’m not sure how it works, but looking at the picture I’m fairly certain it’s a good utility. Even though that is a generated, still image, I want to see how you implemented it into your game.
Also. Well done for giving to the community.
leaves are too flat .can we make leaves more realistic
for example some bend or curvature……………….
This is awesome, I use it all the time, and I will be back to say wow, after I tinker with the new.
Will there be a 64 bit version possable???
Thank You
great tool! loving it!
To cry or not to cry, this is awesome, to hear some news from this awesome app, is just great!
Thanks for doing this mate, but I have to be honest, really not noticing the difference. There’s a very minor speed increase when generating the curves, but generating the leaves and branches takes about twice as long.
Hi,
Is there an Win64 download??
even i was wondering that ..
One word, awesome. You did a fantastic job. I was just assigned 3 shots with ivies in it and this has already made my job a lot easier.
@Jamie: I’ve no idea what scene you are working on but IG2012 is using all of my 16 cores on all of my scenes. Maybe you need to test it on a real production setting with a little high poly mesh. It’s taking me 10 seconds to get 1000 branches compared to 2-3 mins previously.
love the new generator did a test image, worked really fast
http://minus.com/lA6WIvpAXddFT
thank you
Daniel Najera
What would it take to get this ported to the Mac platform?
I have an 8 core Mac Pro just itching to run it.
Something to tell you people: DONATE! The state of the art of Ivy generating have to be refunded!
See? Quick and easy: https://www.dropbox.com/s/s58u47bb13gq3dp/donate.jpg
Hi, great work on keeping this tool alive.
However, its major limitation is that it only outputs triangulated geo. Is it possible to export the actual curves? (eps or whatever)
This would be so so so much more useful!
Avusturya teşekkürler. İstanbul’da 5 kez olmuştur. Her zaman çok güzeldi.
How come I get an error after double clicking/opening the installed exe? A dosbox opens and I get the message ‘cannot initialize the program (0×0150002). Click OK to end program’.
I downloaded twice in case it was corrupted. System is win XP (SP2) 32-bit.
Anybody?
It does work on my internet connected version of XP. Does it need any specific files?
No 64bits vesion?
Thank you sooooo much for taking care of this wonderful program. I am using it already for almost 6 years, and it is still so unique. I change the textures to flies, or eyes, for science fiction use ( bloody tentacles with eyes instead leaves). To the guys who want the leaves improved: this is now YOUR work as artists. You want them curved or crumpled? Use material nodes and displacement maps. You want variations in color, even depending on the height of the leaves (those near to the ground green, those on top brown or yellow)? Use material nodes and relate them to the height coordinates. Those tasks are not for the Ivy generator, they are standard knowledge of a digital artist about how to handle his software like a paintbrush.
The speed has now increased significantly, your reworking is done very well, and a great award for the original program.
The one thing I was REALLY waiting for all years long, is, if the program could not possibly work with squared meshes, because so many props which could be used are in square polygons. The triangulation which is first needed on them is often tricky, keeping me away from trying many things out. Many users may not have the knowledge and software to first triangulate an entire car, before they can grow ivys over it… Wouldn’t this be possible to add?
Million thanks again for taking care of this wonderful program!!