I’ve got a lot of stuff to say about both the game and other things. Here we go.
I decided to postpone the release of the game to May 2013. Why? Shortest answer is: the game’s not ready yet. There are levels left to be done, some character work still needs to be done, and I haven’t even touched the sound part, which is arguably one of the most important parts of a horror game. There were money problems that prevented me from outsourcing some of the work which would have really taken a great load off my shoulders. Those problems are solved now though. Everything’s fine. And, for the record, I’m not talking about your pre-orders solving the money problems. That money is in the PayPal account, and stays there, untouched.
I honestly feel really bad about delaying the game. I feel pretty bad for those people who pre-ordered the game months ago, trusting the release date, and for those who pre-ordered recently, believing they’d be playing the game in a month or two. I’m truly sorry. Because of this, I’ve set up a page for you to request your money back in the quickest and most painless way. Just enter your PayPal email address, nothing more, and I’ll refund your money. No hard feeling whatsoever. Here’s the link.
So, what have I been doing for the past couple of months? I’ve been working on the game pretty much 24/7. Software development is hard, things have a way of getting very complicated, leaving all the plans moot. Art stuff is no different. There are no hidden traps or unexpected complications on the art side (except for the goddamned buggy 3d software packages) but there’s always the problem of getting things just right. Not OK, not this’ll have to do, but just right. And that requires lots and lots of iterations. There is also the overhead of context switching. Working on the multi-threading, in memory databases, 3d math to do this and that on the code side, debugging and then all of a sudden switching to animation, texturing and UV mapping, creating/tweaking puzzles etc. is a little bit disorienting considering the fact that I’m not very bright.
There’s one thing I can honestly say about the game though, I love my story. And what I’ve done so far (in terms of assets and code) is good stuff. I just need more time to make more good stuff.
Another thing that really bothered me during these last couple of months is my “extreme* 1billion“ amount of procrastination. If it wasn’t 100% game-related, it didn’t get done. Whether it was shaving, showering, paying taxes, replying to wedding invitations, making or returning phone calls or answering emails, none of it got done. I was feeling so incredibly overwhelmed during this time by the sheer amount of work left to do, I couldn’t find any willpower to do anything besides working on the game – including the simplest things that would have taken me a minute or two to finish.
But most of all I’m extremely sorry about not answering your emails. There is no excuse for it.
So what happens now? First I need to answer all my emails, then write and send a press release about the game’s delayed release date, which I’ll also modify on the trailer and SoaS page in a day or two.
In terms of my well being, I’ve decided to take some time off, probably two or three weeks, and read some novels, workout and enjoy the last days of sunshine. I’m not remotely burned-out, working on both technical and art stuff is highly stimulating. I’m simply very tired that’s all. Nothing dramatic.
In terms of the game, I decided to stick with my gut and started working on the cancelled second trailer now that I’ve got money and some additional time on my hands. Just search for the keyword trailer if you want to know more about it. Here’s a WIP (work in progress) screenshot from the second trailer. If it’s too dark for your monitor, this one is a brightened version.
Here’s another screenshot from one of the game’s environments.
And here’s another screenshot taken straight from the game. What you are seeing is the woman who’ll haunt your dreams (hopefully!). I’ve just darkened and cropped the image in Photoshop in order not to reveal too much.
And on to the pet news. You can stop reading if you don’t like pets. I love pets and I post pictures/videos of our little ones on this blog all the time. These videos are 1280×720 so you can watch them full-screen. They have no sound; I couldn’t find any music that would go with them because most of my music library is death/heavy metal stuff.
I mentioned this little lady(I call her Rat) months ago in this blog post. She was found near the road in horrible condition. I’ve made a before and after extreme makeover video of her. She has a disease called Leishmania. It’s an ugly disease but we’ve got it under control now. No need to go into any more detail other than to say that she is probably healthier than I am (knock on wood).
And this little gentleman(Snotty) is the latest addition to our family.
Here’s a video of him and Bobo.
That’s about it! I’ll probably start blogging more often after my little vacation with more news from the development hell.