I hate to say this but I’ve decided to postpone the release of the game once again. This time until the end of 2013, most likely December, hopefully earlier. I’ve set up a page for you to request your money back in the quickest and most painless way. Here’s the link. Just enter your PayPal email address, nothing more, and I’ll refund your money. No hard feeling whatsoever.
Myriads of things big and small led to the slip in the schedule. Most of the delay stemmed from the programming/technical side of things and the countless iterations that the second trailer is going through.
The answer I gave to a previously published interview question pretty much explains how I approach the development of this game:
Not wanting to sound too dramatic, I see this game as my only chance to “make it” in life. That’s why I’m willing to sacrifice everything I have to reach the point where I say: “OK this game is good”. If it’s no good I won’t release it, and I’ll continue working on it. That’s the bottom line for me.
Believe me, with no social life and no money – plus the fact that I have to make other sacrifices to get it finished – taking a sadistic delight in delaying the release of the game is the last thing on my mind…
So what’s next?
I’ll be posting the first 30 seconds of the second trailer here in three weeks. To me, this one looks way way better than the first. Hope you folks will enjoy it too.
Then I’ll revamp the SoaS page and release screenshots and a game-play teaser a couple of weeks after that.
I’m keeping this post short because I’ll be blogging regularly (although not daily) about the development in the upcoming days.
ps. Valve Time